How do I apply to WINGS for investment in my game?

You can apply via our website via the application form: here!

You should prepare:

  • Pitch deck
  • Budget breakdown
  • Demo
  • Marketing Plan
  • Sales Expectations and price point
  • Roles and pronouns of every member of the dev team

Please note we do not accept pitches on LinkedIn, Twitter, Discord, or email. We ask that you apply via our website to streamline the process for everyone

With self-publishing, WINGS provides the budget for development and any other services you need to release the game successfully. We believe that developers should stay in full creative and business control of their game – but we are always there to guide you through the whole process. Maybe a specific marketing agency speaks more to your voice than another, or perhaps you can hire someone you know for porting. If not, or when in doubt, WINGS will help you find the needed resources. A small difference between publishers and WINGS, but a significant impact is the flow of money; with a publisher, they collect the revenue, and you then invoice them for your share. With WINGS, it’s different. The revenue ends in your bank account, and we invoice for our share. This is very important in terms of cash flow just after release. A bit more work is involved, but you will learn a lot in return and stay in absolute control. Because of this setup, WINGS takes less revenue, meaning you are more likely to be able to self-publish your next game, and your studio will be more sustainable. We believe this model will lead to more profitable studios, stronger leaders, and a more inclusive and diverse industry.

We invest up to USD 500,000. Remember, your budget needs to include all services you will need for the release.
Please note that if your budget is bigger than USD 500,000 we will need a confirmed finance plan for the remaining budget to move forward.

We invest in games on a revenue-sharing basis. Your revenue share is 30% until we recoup our investment once, 50% until we recoup twice and then 70%.
We adjust this according to the risk. These are our standard terms, but we always look at the individual needs, therefore not every offer will be the same.

We fund premium PC and console indie games. The games need to be created by teams in which women and marginalized gender developers have key creative, technical, or management positions. We first verify that the diversity requirements are met, and then look for excellent content, innovation, and appeal.
We don’t have any type, genre, format, or length criteria. We are more focused on whether the game is fun and whether it will sell. We don’t invest in games that we think will not be profitable.

We do not fund:

  • VR games
  • Mobile games
  • Porting for already released mobile games
  • Games that are already released in Early Access
  • Prototype/Demos – we need a playable before review
  • Free to play games
  • Pay-to-win games
  • Casino games
  • NFTs games
  • Entirely AI games
  • Educational games

No, not every offer from WINGS is the same because not every developer, studio, or project is the same! At WINGS, we strive to provide funding opportunities and services that are always evolving so we can work to find the right fit for each project and the team behind it. We like to get creative to find the best model for everyone involved.

We are not a publisher, and we won’t do the marketing for you, but we will help you get the exact resources to do it yourself. In many cases, it will feel like working with a publisher, except you have a bigger say, and you choose who to work with and spend money on.
Our team and committee are experienced industry veterans, and we are with you every step of the way. We share our contacts, knowledge, and experience with you.

  • Introductions to Xbox, Sony, Netflix, and other potential partners. We always keep you CC’d when talking about your game, and we support you in making the best deals for the game.
  • Support to create the best marketing and release strategy
  • We recommend providers for marketing, localization, QA, and porting.
  • Expert reviews and feedback on your game
  • Mentorship, guidance, and trust. We are there every step of the way.
  • Advice on how to achieve your goals not only with the game but also with your studio.

While this might seem like the best of both worlds, this model rarely benefits the developer. As both a publisher and WINGS work with revenue share, very little profit will be left for the developer. Therefore this setup will not benefit the developer or anyone else involved.

You submit your game to us via: https://wingsfund.me/apply/.
We will then get back to you within 1-2 weeks if we need a bit more information. If your game fits our criteria, we will submit it for review by the committee.
When our committee has reviewed your game, we will get back to you with an answer and offer feedback regardless of whether we choose to move forward with your game.
We believe in a transparent and clear process; therefore, a pass will be clear to avoid any confusion, and we strive to get back to everyone within a 1.5 month of submitting.

By all means! Email us at contact@wingsfund.me with your request and we’ll send you our template mNDA for your review.

Unfortunately not. In this first stage, WINGS’s mission is to provide the largest underrepresented group in games—women and people of marginalized gender—with funding, with a selection committee of international women from diverse backgrounds evaluating applications. If you are from other marginalized groups, these are some resources you can look into:

We’d love to hear from you. Send us an email at contact@wingsfund.me any time.